Flexi + bdrv - va ultramix #148 [infinity mix].milk 11 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=0
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.900
  28. fWaveParam=1.000
  29. fModWaveAlphaStart=0.500
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=0.010
  32. fWarpScale=1.766
  33. fZoomExponent=1.00016
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00001
  40. dy=0.00001
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.500
  45. wave_g=0.500
  46. wave_b=0.500
  47. wave_x=0.500
  48. wave_y=0.600
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.005
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.100
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.500
  64. mv_r=0.000
  65. mv_g=0.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=1.800
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=1
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=1
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=1.800
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=1
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=1
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=1.800
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
  224. per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
  225. per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
  226. per_frame_4=warp = 0;
  227. per_frame_5=
  228. per_frame_6=ob_r = wave_g;
  229. per_frame_7=ob_b = wave_r;
  230. per_frame_8=ob_g = wave_b;
  231. per_frame_9=ib_r = wave_r;
  232. per_frame_10=ib_b = wave_g;
  233. per_frame_11=ib_g = wave_r;
  234. per_frame_12=//before inversion
  235. per_frame_13=scale = 1;
  236. per_frame_14=angle = time*.2;
  237. per_frame_15=translation_x = 0;
  238. per_frame_16=translation_y = 0.12;
  239. per_frame_17=
  240. per_frame_18=//complex inverted
  241. per_frame_19=iscale = 1;
  242. per_frame_20=iangle = sin(time*0.1337)*0.3;
  243. per_frame_21=itranslation_u = 0;
  244. per_frame_22=itranslation_v = 0.2;
  245. per_frame_23=
  246. per_frame_24=
  247. per_frame_25=// the möbius transformation
  248. per_frame_26=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
  249. per_frame_27=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
  250. per_frame_28=// so a/c and mu can be calculated outside of the shader
  251. per_frame_29=
  252. per_frame_30=a_r = cos(angle)*scale;
  253. per_frame_31=a_i = sin(angle)*scale;
  254. per_frame_32=b_r = translation_x;
  255. per_frame_33=b_i = translation_y;
  256. per_frame_34=
  257. per_frame_35=c_r = -cos(iangle)*iscale;
  258. per_frame_36=c_i = -sin(iangle)*iscale;
  259. per_frame_37=d_r = itranslation_u;
  260. per_frame_38=d_i = itranslation_v;
  261. per_frame_39=
  262. per_frame_40=// c^(-1)
  263. per_frame_41=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
  264. per_frame_42=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
  265. per_frame_43=
  266. per_frame_44=// a*c^(-1)
  267. per_frame_45=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
  268. per_frame_46=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
  269. per_frame_47=
  270. per_frame_48=// (bc-ad)
  271. per_frame_49=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
  272. per_frame_50=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
  273. per_frame_51=
  274. per_frame_52=// mu*c^(-1)
  275. per_frame_53=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
  276. per_frame_54=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
  277. per_frame_55=
  278. per_frame_56=q1 = ac_r;
  279. per_frame_57=q2 = ac_i;
  280. per_frame_58=q3 = mu_r;
  281. per_frame_59=q4 = mu_i;
  282. per_frame_60=
  283. per_frame_61=q5 = c_r;
  284. per_frame_62=q6 = c_i;
  285. per_frame_63=q7 = d_r;
  286. per_frame_64=q8 = d_i;
  287. per_pixel_1=dx=dx+sin(-int(y*4)+y*4-.5)/13;
  288. per_pixel_2=dy=dy+sin(int(x*5)-x*5+.5)/13;
  289. per_pixel_3=//zoom=.996;
  290. per_pixel_4=
  291. per_pixel_5=///rot=.015;
  292. per_pixel_6=dx=dx;
  293. per_pixel_7=kdy=dy;
  294. per_pixel_8=ksx=sx;
  295. per_pixel_9=ksy=sy;
  296. per_pixel_10=krt=rot;
  297. per_pixel_11=kzm=zoom;
  298. per_pixel_12=kcx=cx;
  299. per_pixel_13=kcy=cy;
  300. per_pixel_14=kwp=warp;
  301. per_pixel_15=
  302. per_pixel_16=dx=0;
  303. per_pixel_17=dy=0;
  304. per_pixel_18=sx=1;
  305. per_pixel_19=sy=1;
  306. per_pixel_20=rot=0;
  307. per_pixel_21=zoom=1;
  308. per_pixel_22=cx=.5;
  309. per_pixel_23=cy=.5;
  310. per_pixel_24=warp=0;
  311. per_pixel_25=
  312. per_pixel_26=qv=above(x,.5)-above(y,.5);
  313. per_pixel_27=rot=sin(sin(rad*(13+5*sin(.01*q2))+.06*q2)*q1*.01);
  314. per_pixel_28=zoom=1+if(q3,dqv,1)*.1*sin(7*ang+.03*q2);
  315. per_pixel_29=zoom=if(q4,if(below(rad,.8*sqr(sin(.016*q2))),.75+.4*cos(.021*q2),zoom),zoom);
  316. per_pixel_30=cr1=50*.01;
  317. per_pixel_31=cr2=80*.01;
  318. per_pixel_32=crx=cr2-cr1;
  319. per_pixel_33=ci=rad;
  320. per_pixel_34=cb=.25 ;
  321. per_pixel_35=crs=2;
  322. per_pixel_36=cr=pow(sin(ci*6.3-(cb*6.3))/2+.5,crs)*crx+cr1;
  323. per_pixel_37=cqr=if( above (ci,.25+cb),cr,crx+cr1);crr=if( below(ci,1.5),cqr,crx+cr1);
  324. per_pixel_38=jx1=crr;
  325. per_pixel_39=kx1=1-crr;
  326. per_pixel_40=
  327. per_pixel_41=jdx=dx;
  328. per_pixel_42=jdy=dy;
  329. per_pixel_43=jsx=sx;
  330. per_pixel_44=jsy=sy;
  331. per_pixel_45=jrt=rot;
  332. per_pixel_46=jzm=zoom;
  333. per_pixel_47=jcx=cx;
  334. per_pixel_48=jcy=cy;
  335. per_pixel_49=jwp=warp;
  336. per_pixel_50=
  337. per_pixel_51=dx=(jx1*jdx+kx1*kdx);
  338. per_pixel_52=dy=(jx1*jdy+kx1*kdy);
  339. per_pixel_53=sx=(jx1*jsx+kx1*ksx);
  340. per_pixel_54=sy=(jx1*jsy+kx1*ksy);
  341. per_pixel_55=rot=(jx1*jrt+kx1*krt);
  342. per_pixel_56=zoom=(jx1*jzm+kx1*kzm);
  343. per_pixel_57=cx=(jx1*jcx+kx1*kcx);
  344. per_pixel_58=cy=(jx1*jcy+kx1*kcy);
  345. per_pixel_59=warp=(jx1*jwp+kx1*kwp);
  346. per_pixel_60=
  347. per_pixel_61=mkdx=dx;//////////////////////////////////////////
  348. per_pixel_62=mkdy=dy;
  349. per_pixel_63=mksx=sx;
  350. per_pixel_64=mksy=sy;
  351. per_pixel_65=mkrt=rot;
  352. per_pixel_66=mkzm=zoom;
  353. per_pixel_67=mkcx=cx;
  354. per_pixel_68=mkcy=cy;
  355. per_pixel_69=mkwp=warp;
  356. per_pixel_70=
  357. per_pixel_71=dx=0;
  358. per_pixel_72=dy=0;
  359. per_pixel_73=sx=1;
  360. per_pixel_74=sy=1;
  361. per_pixel_75=rot=0;
  362. per_pixel_76=zoom=1;
  363. per_pixel_77=cx=.5;
  364. per_pixel_78=cy=.5;
  365. per_pixel_79=warp=0;/////////////////////////////////////////////////////
  366. per_pixel_80=
  367. per_pixel_81=dx=sin((y*7.864)*663)/599;
  368. per_pixel_82=dy=sin((x*7.64)*669)/559;
  369. per_pixel_83=zoom=.9996;
  370. per_pixel_84=///////////////////////////////////////
  371. per_pixel_85=cr1=90*.01;
  372. per_pixel_86=cr2=0*.01;
  373. per_pixel_87=crx=cr2-cr1;
  374. per_pixel_88=ci=(1-(1-abs(-2*(x+y)/2+1)+(1-abs(-2*(1-(x+(1-y))/2)+1)))/2)*1.5+.25;
  375. per_pixel_89=cb=.25 ;
  376. per_pixel_90=crs=2;
  377. per_pixel_91=cr=pow(sin(ci*6.3-(cb*6.3))/2+.5,crs)*crx+cr1;
  378. per_pixel_92=cqr=if( above (ci,.25+cb),cr,crx+cr1);crr=if( below(ci,1.5),cqr,crx+cr1);
  379. per_pixel_93=jx1=crr;
  380. per_pixel_94=kx1=1-crr;
  381. per_pixel_95=
  382. per_pixel_96=mjdx=dx;
  383. per_pixel_97=mjdy=dy;
  384. per_pixel_98=mjsx=sx;
  385. per_pixel_99=mjsy=sy;
  386. per_pixel_100=mjrt=rot;
  387. per_pixel_101=mjzm=zoom;
  388. per_pixel_102=mjcx=cx;
  389. per_pixel_103=mjcy=cy;
  390. per_pixel_104=mjwp=warp;
  391. per_pixel_105=
  392. per_pixel_106=dx=(jx1*mjdx+kx1*mkdx);
  393. per_pixel_107=dy=(jx1*mjdy+kx1*mkdy);
  394. per_pixel_108=sx=(jx1*mjsx+kx1*mksx);
  395. per_pixel_109=sy=(jx1*mjsy+kx1*mksy);
  396. per_pixel_110=rot=(jx1*mjrt+kx1*mkrt);
  397. per_pixel_111=zoom=(jx1*mjzm+kx1*mkzm);
  398. per_pixel_112=cx=(jx1*mjcx+kx1*mkcx);
  399. per_pixel_113=cy=(jx1*mjcy+kx1*mkcy);
  400. per_pixel_114=warp=(jx1*mjwp+kx1*mkwp);////////////////////////////////////////////////////
  401. per_pixel_115=
  402. comp_1=`sampler sampler_manyfish;
  403. comp_2=`shader_body
  404. comp_3=`{
  405. comp_4=`
  406. comp_5=`float2 ac = float2(q1,q2);
  407. comp_6=`float2 mu = float2(q3,q4);
  408. comp_7=`float2 c = float2(q5,q6);
  409. comp_8=`float2 d = float2(q7,q8);
  410. comp_9=`
  411. comp_10=`float2 z = (uv-0.5);
  412. comp_11=`
  413. comp_12=`// (c*z + d)
  414. comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
  415. comp_14=`// mu/(cz+d)
  416. comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
  417. comp_16=`
  418. comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
  419. comp_18=`
  420. comp_19=`uv = moebius;
  421. comp_20=`
  422. comp_21=` d = texsize.zw*8;
  423. comp_22=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  424. comp_23=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  425. comp_24=` float2 uv_y = uv-float2(dx.y,dy.y)*0.4;
  426. comp_25=`
  427. comp_26=` float2 uv_dx = uv - float2(dx.x,dy.x)*1;
  428. comp_27=` float2 uv_dz = uv + float2(dx.z,dy.z)*texsize.zw*256;
  429. comp_28=` float2 uv_dy = uv - float2(dx.y,dy.y)*texsize.zw*80;
  430. comp_29=`
  431. comp_30=`ret = GetPixel(uv).y*0.2;
  432. comp_31=`//ret = lerp(ret, float3(0,1,0), length(float2(dx.z,dy.z)));
  433. comp_32=`ret = lerp(float3(0.2,0,0.1),float3(0.8,0.6,0),GetPixel(uv_dz).y);
  434. comp_33=`ret = lerp(ret,1,GetPixel(uv).z*1);
  435. comp_34=`
  436. comp_35=`//ret = lerp(ret, float3(0.8,0,1.5), length(float2(dx.x,dy.x)));
  437. comp_36=`//ret = lerp(ret,float3(1,1,0),GetPixel(uv).x*saturate(1-GetBlur3(uv).y*8));
  438. comp_37=`//ret = lerp(ret,1,GetBlur1(uv_dx).z*GetBlur1(uv).x*2*(1-GetBlur1(uv).y*4));
  439. comp_38=`
  440. comp_39=`//ret = lerp(saturate(ret),0,GetPixel(uv).x);
  441. comp_40=`
  442. comp_41=`//ret = GetPixel(uv).y;
  443. comp_42=`}
  444. comp_43=`